[
  {
    "id": 697,
    "name": "1. Commander without a Cause",
    "level": 80,
    "story": 131,
    "goals": [
      {
        "active": "",
        "complete": ""
      },
      {
        "active": "Find out what Taimi's mail is about.",
        "complete": "Taimi never ceases to amaze with her technological prowess, from the biggest Elder Dragon discoveries to the smallest advancements in golem engineering (especially now that she and Joon spend most of their days together, locked away in the Xunlai labs). This time she surprised me with a \"comms answering system\" that enables our friends to leave verbal messages if the recipient is unavailable. The times we live in...\n\nShe encouraged me to test out the device by calling some of our mutual friends.\n\n***"
      },
      {
        "active": "Test out Taimi's upgraded comms device.",
        "complete": "It looks like the rest of Dragon's Watch got the memo; everyone seemed to have an answering message in place (except Braham), yet I was the last to be notified. I can't help feeling a bit like a rudderless ship these days. Since the Elder Dragon affair, Cantha, and then the mines... Well, everyone's recovering from a world-ending calamity by settling back into life. Everyone's taking a breather. But I haven't stopped running.\n\nI was finally able to get ahold of Ivan, who told me about some strange events transpiring in the quiet hamlet of Garenhoff where that weird Wizard's Tower has been looming in the sky since...forever, it seems. Rama and Gorrik's Brim and Scarab Detective Agency was too busy to handle the case—which was pretty far outside their area of operation—so they offered it to me. It just so happens that I'm between crises right now, so perhaps doing something a little more hands-on would feel a bit cathartic.\n\n***"
      },
      {
        "active": "Investigate the strange reports about Garenhoff.",
        "complete": "Scratch any note about catharsis. A massive floating tower doesn't up and disappear after generations without reason. The folk of Garenhoff—at least, the ones who didn't attack me for asking them questions—fear what the Wizard's Tower's disappearance means for their town. I don't blame them, but I have no answers to quiet their fears. I can feel the unease in my gut that manifests whenever we learn of another catastrophe, but while I fear for Garenhoff...I'm a little excited, too. That's not unhealthy, is it?\n\nFollowing a few leads in Garenhoff, I learned that a group of \"sketchy individuals\" were snooping around town following the disappearance—headed northeast, apparently. It's not much of a lead, but it's all I've got. I'm off to follow their trail.\n\n***"
      },
      {
        "active": "Look for the group of sketchy individuals.",
        "complete": "I was able to track the \"sketchy individuals\" to a camp in Cornucopian Fields. I tried a more direct approach at first but was met by a rather surly looking norn huntress. Her stern glare made one thing very clear: I wasn't welcome. The more discreet route it is. I'll wait until dark.\n\n***"
      },
      {
        "active": "Investigate the camp for information.",
        "complete": "I waited until midnight at an abandoned lookout tower nearby before making my way toward the camp. Before I could get close, my attention was pulled to a group of farmers who were fleeing from some truly horrific creatures. I haven't seen anything like them before... They reminded me of chak—or the oni in Cantha. But...something about the beasts gave me pause. \n\nAfter dispatching the creatures, it was easy to connect their abrupt arrival with this camp of equally mysterious hunters. I exercised caution in my approach, and after using the shadows to my advantage (as well as some well-placed bushes) I eavesdropped on them to gather information. They call themselves the \"Astral Ward,\" and that grouchy norn's name is Arina—she must've been their leader. Then the norn blew a great horn that rallied the group to attention. This hunt was on.\n\nI followed them as they marched out of camp, but watched in horror as a giant rift formed in the air. Fixed at the center was a massive, serpentine eye. Vile, fleshy creatures spilled out and attacked. The Astral Ward were now the prey; many were killed or forced to flee. Those who weren't met with claws and fangs were pulled straight into that rift. Then, an even larger beast emerged, hungry to finish off the hunters. I leapt into the fray and challenged the creature. But I was pulled straight into the rift myself."
      }
    ]
  }
]